![]() ![]() Many would say "it's called real-time for a reason", but I would answer: "If it was real-time strategy then an ambulance would reach its destination in 30 minutes or so, and not within seconds. The most important - for me - is that it lacks active pause when you stop the time, you cannot issue orders. ![]() All in all, I have no problems with the variety of missions so far. For example in the first and second one you will need both medics and firefighters - with gas-masks in the second, while you need medics, criminal profilers and marksmen in the third. Time to time, however, a pre-generated larger scale operation will pop up which will certainly require a combined operation. The game has a sandbox-like campaign, where you are assigned as the man directing the city's first line of defense during calamities, and you will get - I presume - randomly generated emergencies including extinguishing fires of various sizes - from a few smoking bushes to blazing multistory buildings, catching pickpockets and restarting failing hearts. Basically it's a real-time strategy where you're not playing a cigar-smoking general who commands armies of tanks, instead your units are medics, firefighters, policemen and other people who have anything to do with emergencies maybe only Batman is missing. ![]() This review contains spoilers, click expand to view.Īfter two hours, three missions I dare to say it's worth the 5€. ![]()
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